At the Academy, every cadet builds the same mech and fights the same kaiju — but only one of you walks away the star of the cohort.
Every session runs the same shared build and the same fight — but each pilot is quietly chasing something the rest of the class never sees.
Every part you play becomes part of the same shared mech — for better or worse. Hand management and nerve, not dice, decide what gets built.
Once the countdown ends, the build locks and the battle plays itself out. Win or lose, the whole class faces it together.
A secret goal only you know about. Complete it and you're the star of the cohort — even if the mech doesn't make it home.
A full round of Academy takes about the length of a class period. Here's the whole arc.
Tactician, Brawler, Ace, Medic, or Saboteur. Pick your edge before the clock starts.
Build the shared mech from parts and weapons before the kaiju arrives. Hold out for a better card, or commit and hope it holds up.
The build resolves itself, gaps and all. All you can do is watch — and spend your one intervention at exactly the right moment.
Secret goals resolve independently of the fight. Maybe the team wins. Maybe just you do.
Art, cards, and table shots are still in production — this is where they'll live.
Everything you need to run a full session, straight from a home printer.
Played a session? Tell us what worked, what stalled, and what you'd change. Every note shapes the next draft.
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