Playmat Layout

I'LL FORM THE HEAD — ALPHA 1.4 · REFERENCE SPEC, NOT TO SCALE

A single shared playmat anchors setup and keeps all four build/battle zones visually distinct at a glance. This page is a build spec for fabrication (print-on-demand mat services, or hand-ruled prototypes) — the diagram below is a scaled-down reference, not a 1:1 printable sheet.

Overall spec
PropertyValue
Overall size~22" × 24" (derived from the zones below, not an arbitrary standard size)
OrientationPortrait-leaning — taller than it is wide, to fit the humanoid mech zone
Countdown pathStraight line along the top edge, feeding down into the mech zone
Mech construction zoneHumanoid arrangement — Head / Arms flanking Torso / Legs — for quick visual "is this slot filled" recognition
Zone diagram
Playmat
Kaiju travel / countdown path
Kaiju
approaching marker
up to 5 trait slots, filled left→right as the countdown ticks
Mech construction zone
Head
L Arm
Torso
R Arm
Legs
Body draw pile
45 cards, face-down
Arms station
Pool
pool · market ×3 (face-up) — replaced Arms are covered in place on the mech, no discard needed
Kaiju & countdown Mech construction Card slot Body draw pile Arms station
Personal items — Independent Study, pilot specialty, and reference card — live at each player's own seat, not on the shared mat, since they're hidden/individual rather than communal.
Zone footprints (derived from Alpha 2.2 card sizes)
ZoneContainsApprox. footprint
Kaiju marker1 kaiju card (tarot, 2.75"×4.75")2.75" × 4.75"
Countdown / trait trackUp to 5 trait cards (2.5"×2.375")~13.5" × 2.375" (5 slots + gaps)
Mech construction zone5 body/arm slots in a humanoid layout~8" × 12"
Body draw pileUp to 45 body cards (2.5"×3.5")~6" × 4"
Arms stationFace-down pool + 3-card market (2.5"×4.375" each) — no discard pile needed~10.5" × 4.4"
Alpha 2.2 · playmat is a new component this revision — mechanics unchanged, purely a setup/table-organization aid. See CHANGELOG for revision history.